====================================================================
[Read Me]
                                                          Yoshino S.
====================================================================

====================================================================
 Charactor
====================================================================

   name     : Zero_Athena / Zero Athena
   source   : The King of Fighters 2003
   author   : Yoshino Somei
   version  : 1.00
   mugen    : 10414
   complete : 95%
   update   : 2006.08.09

====================================================================
 Introduction
====================================================================

  Thank you for DownLoading the "Zero_Athena".

====================================================================
 Specification
====================================================================

  The base is Athena of THE KING OF FIGHTERS.
  It is an arrangement character of the KOF2003 type.

  About Haro
  	This Athena has changed the color of a part of skill,
        for instance "Psychic 10",because effect are used over 256 colors.

  About the Psycho Reflector
  	Because it was not possible to reproduction it well on a present specification,
        the reflection of missile is substitution with the Psycho ball.
  	Moreover, Sanskrit that uses Helper cannot be reflected.

  Please acknowledge it beforehand above.

====================================================================
 Update History
====================================================================

   2006.04.18 (ver.1.00)
    EʌJJn

   2006.05.01 (ver.1.01)
    EXgCJ[EtY ǉ
    EAI\ꕔύXyђǉ

   2006.05.02 (ver.1.02)
    EKEZ "AeiE@L[" ǉ

   2006.05.03 (ver.1.03)
    EAI\č\
    EXgCJ[E}A ǉ

   2006.05.04 (ver.1.04)
    EAI\č\
    EXgCJ[EVL ǉ

   2006.05.16 (ver.1.05)
    EXgCJ[\ ύX
    EXgCJ[oʒu ύX
    EXgCJ[\ ύX
    ETCRLlVX\ ύX
    ETCRLm\ ύX

   2006.05.18 (ver.1.06)
    EAI\ ύX
    ETCRLm\ ύX
    EVCjONX^rbg\ ύX

   2006.05.21 (ver.2.00)
    ETEh ύX

   2006.05.22 (ver.2.01)
    EXgCJ[\ ύX

   2006.05.23 (ver.2.02)
    ETCRo[X 쐬
    ETCRC[W ǉ

   2006.05.24 (ver.2.03)
    EAI\ ύX
    EXgCJ[\ ύX
    EZS 

   2006.05.25 (ver.2.04)
    EAI\ ύX
    EXgCJ[\ ύX

   2006.05.26 (ver.2.05)
    EAI\ ύX

   2006.05.27 (ver.2.06)
    EAI\ ύX
    EAI J[_
    EAeiq[O \ύX
    EWsO oOC
    EAI\02 쐬

   2006.05.28 (ver.2.07)
    ELN^[\ 

   2006.05.29 (ver.2.08)
    EAI\03 쐬

   2006.05.30 (ver.2.09)
    EAI\03 
    ESFF oOC

   2006.06.01 (ver.2.10)
    EAI\02 
    EZꕔ 
    ESFF oOC

   2006.06.02 (ver.2.11)
    ESNDt@C̕ύX

   2006.06.03 (ver.2.12)
    ESFF oOC

   2006.06.06 (ver.2.13)
    EState ǉ(v]ɂ)

   2006.08.06 (ver.2.14)
    EKEZ "AeiE@L[" R}hύX
	 ً}ƔĂ

   2006.08.09 (ver.3.00)
    EKEZ "CgjOEXp[N" ǉ

====================================================================
 Attention
====================================================================

    Because it is a transplant character,
      the act of reprint without permission is assumed to be a prohibition. 


    Remodeling the character is free.
      But please report to me 
      if you open the remodeled character to the public though.

    Please refrain from the link directly to file.

====================================================================
 AI Strengthening
====================================================================

    If you want to strengthens AI,
      please following sentences are added in [Statedef -3] of the "Athena_AI.cns".

;---------------------------------------------------------------------
[State -3, Psycho Reverse]
type = ChangeState
triggerall = var(30) = 1
Triggerall = SysVar(3) = 0
triggerall = Alive
triggerall = StateNo != 105
triggerall = StateNo != 6000
triggerall = StateNo != 6050
triggerall = MoveType = H
triggerall = StateType != A
trigger1 = Random = [0,19]
value = 6200

[State -3, Psycho Reverse]
type = ChangeState
triggerall = var(30) = 1
Triggerall = SysVar(3) = 0
triggerall = Alive
triggerall = StateNo != 105
triggerall = StateNo != 6000
triggerall = StateNo != 6050
triggerall = MoveType = H
triggerall = StateType = A
trigger1 = Random = [0,19]
value = 6225

====================================================================
 AI Measures
====================================================================

    If you cannot win the Athena's AI,
      you can add to the following sentences in [Statedef -3] or [Statedef -2] of your charactor.

    XXXX is "Max Power"

;---------------------------------------------------------------------
[State -2]
Type = PowerSet
trigger1 = P2Name = "Athena Asamiya"
Value = XXXX

====================================================================
 A  I      \
====================================================================

    If you want to change AI performance,
      you should change "Value = X" in the following sentence of "Athena.cmd" file.

    Please put either the following number in X.

      1 ; AI = Zero Athena
      2 ; AI = Normal Athena
      3 ; AI = Zero Athena Var.02

;---------------------------------------------------------------------
; botptO
[State -1, CPU]
type = VarSet
trigger1 = command = "cpu1"
trigger2 = command = "cpu2"
trigger3 = command = "cpu3"
trigger4 = command = "cpu4"
trigger5 = command = "cpu5"
trigger6 = command = "cpu6"
trigger7 = command = "cpu7"
trigger8 = command = "cpu8"
trigger9 = command = "cpu9"
trigger10 = command = "cpu10"
trigger11 = command = "cpu11"
trigger12 = command = "cpu12"
trigger13 = command = "cpu13"
trigger14 = command = "cpu14"
trigger15 = command = "cpu15"
trigger16 = command = "cpu16"
trigger17 = command = "cpu17"
trigger18 = command = "cpu18"
trigger19 = command = "cpu19"
trigger20 = command = "cpu20"
trigger21 = command = "CPU0"
trigger22 = command = "CPU1"
trigger23 = command = "CPU2"
trigger24 = command = "CPU3"
trigger25 = command = "CPU4"
trigger26 = command = "CPU5"
trigger27 = command = "CPU6"
v = 30
value = X

====================================================================
 Remarks
====================================================================

    Zero_Athena's sound file is sended for person who won Athena.
      If you won the Athena,please sent me evidence image or movie.

====================================================================
 Special Thanks
====================================================================
   ActJAPAN l
     http://freett.com/mugensharp/
    Esff,air𒸂܂B

   Orochi Herman l
     http://rotb.mgbr.net/
    EDIȎf𒸂܂B

   @@e l
     http://juke2kisara.hp.infoseek.co.jp/
    EtY̑f𒸂܂B

   ЋN l
     http://www.geocities.jp/hasonken/
    E}Ȃf𒸂܂B

   Tin l
     http://tinshiva.hp.infoseek.co.jp/index.html
    EVL̑f𒸂܂B

====================================================================
 At the End
====================================================================

   Please contact me when there are an opinion, an impression, a demand, and a defect report, etc.
   I am waiting.
   http://zeroathena.ifdef.jp/
   zero_athena@hotmail.com
